Varocher Glass-Eyes

Race: Anari; Homeland: Freelands; Occupation: Paladin and scholar; Patron Deity: Hoenir.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, vigor d6
Skills: Climbing d4, Faith d6, Fighting d8, Investigation d4, knowledge (Folklore) d4, knowledge (History) d4, lockpicking d6, Notice d6, Stealth d6, Streetwise d6
Charisma: –1; Pace: 6; Parry: 6; Toughness: 5
Hindrances: Bad Eyes (Minor, see below), Curious, Habit (Minor: talks to himself), orders
Edges: Arcane Background (Miracles), Connections (cult of Hoenir)
Languages: Fingerspeak, Saxa, Trader
Powers: Boost/lower trait (Smarts and Smarts-linked skills only), detect/conceal

Has a set of ground lenses he purchased from a merchant hailing from Al-Shirkuh. They are virtually irreplaceable outside of the desert realm. He is long- sighted. Without his glasses, the penalty applies to any sight-based roll under 10”, not over, as normal.

Pregenerated Characters

Varocher Glass-Eyes

Hellfrost Spiral_Scratch